AYA Brand and Packaging

AYA_elements_star_lockup-03ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) BackdropAlpha.A (half) G (half) R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half)

ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= Alpha OutputBack.A (half) Ambient Occlusion Output.A (half) B (half) G (half) R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half)

ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) Ambient Occlusion Output.A (half) B (half) G (half) R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half) SweepAlpha.B (half) SweepAlpha.G (half) SweepAlpha.R (half)

ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= Alpha OutputBack.A (half) Ambient Occlusion Output.A (half) B (half) G (half) R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half)

AYA_Pack_Back   AYA_Pack_Insidebackground